
You can look around, but John will only point at one place. Wrong way John - If you get hit while Charging, some times john will not let himself turn.
The only way around this is to reload the last save.
NPC Ignore you - You click on NPC, NPC does not start their Cutscene/Dialog. A cooldown is started, but you don't get any of the good effects of a Vanguard Charge (Shield, Damage to Enemies, and movement). No Charge - You as a Vanguard try to charge, John does not charge.įail Charge - You as a Vanguard try to charge, John Charges but does not move. If I wait 1-2 secs the controls would be normal, but I just wish luck and hope that he moves where I want him. This happens a lot after cutscenes, or charges. What way? - John some time likes to pick how he thinks your controls should point him.
18- The Final Countdown - (Final Mission). That along with mistakes, this run can be beating by maybe 4-5 mins. So, luck alone would improve this run a lot. The Vanguard class, with its ability to Charge (jump to) targets. You don't need to blow yourself up to Storm (That is was Sprinting is called). Do the final mission by way of the Omega relay, and blow up a Human Reaper. Pick and run 2 more Missions/assignments. So when I started I was like "under 3:30 easy". Too bad they did not know of Zombie tech! John is back as a Vanguard of THEIR destruction.Įvil Zombies vs. Not wanting to deal with John after what happend last time, they kill him in the 1st 9 mins. Mass Effect 2 continues the story of John Mass Effect, Zombie Captain of the USS Normandy 2. Playing off 'Your Name Here' comments for his Mass Effect 1 run. This is my: Mass Effect 2, Single-Segment, Casual Difficulty, No DLC, Any% run.